
There were countless times when I was riding up to enemies on horseback, spear in hand only to realise that due to my camera position I either could not see the enemy any more or the wrong direction for the attack was registered thanks to minor adjustments. Often during battles you will find yourself wrestling with the camera while you try to wind up a killing blow, which is definitely not ideal when the very concept relies on accuracy and timing. The right trigger is also your camera stick. This is a fantastic system on paper and really sets Mount & Blade apart from other games that feature Medieval combat however there is one big caveat. For example if you see a mounted enemy approaching at full pelt then you can swipe away at the horse’s legs to take it out of action, this would not be as effective as it would be if you stood next to it and chipped away.

Momentum, weapon quality and position plays into this in a big way. Other factors come into play that make this system all the more complex.

The same goes for blocking, depending on which weapon your are holding and if you are skilful enough you can deflect and parry incoming attacks, either opening up your opponent for a riposte or to completely mitigate a fatal swing. To swing your sword/axe/polearm in a particular direction you have to tap right stick in that direction before hitting the right trigger to execute the attack. Instead of happily mashing buttons to animate your character you are forced to take a slower and more deliberate approach.

The main draw and focus for the game is in its combat. Warband was an expansion pack to the original game and included a bevy of added features, including multiplayer for up to 32 players and an updated map for single player. Originally released on the PC back in 2007 to middling to positive reviews owing to an intriguing combat system and somewhat shaky production values. Septemin PS4 / Reviews tagged Blade / combat / Medieval / Mount / ps4 / review by Grizz
